Kickstarter has been something of a curiosity for me. I hadn't backed anything on the site since for the longest time there really wasn't any projects I cared for or were interested in. The first products I heard about which finally piqued my interest were the Pebble Smartwatch and Ouya game console. Obviously, they been completed and both were planning to make it big time with actual retail support so I decided to start browsing around the site.
Finally, I came across something interesting: the Impulse controller. The Impulse was a tiny Bluetooth controller you could attach to your key-chain. I was interested, but when I found out they had added new functionally in the form of a presentation remote and key finder, I was stoked. I chose the silver metal version for $45 and placed my pledge in November of 2012. Nine months later and a host of emails involving its progress, I received my controller. I thoroughly recommend you look through the Kickstarter page and its Updates section as it shows the process of how the controller came to be and what it takes to manufacture something like this. A great read for those interested in how our electronics are made. There is also a home page for the controller which is like the Kickstarter page, but significantly simpler and less cluttered.
Unfortunately, there was manufacturing defect with the first controller. I contacted tech support for Black Powder Media and they sent out another controller with apologies. The second controller, another of the full metal variant, failed. I was discouraged, but I offered the company to pay for another replacement. This time I chose just a plastic version. The company obliged at no cost to me, impressing me with their concern. Thankfully, the defect seemed to be in the batch of full metal variants and not the plastic one and I was in business. Ultimately, my device failure helped the team as they have told me they traced the issue and future controllers should not have the problem mine had (the technical term is oscillating frequency failure or in basic terms, my phone couldn't find the Impulse).
The packaging for the controller is economic containing only the controller, sleeve, lanyard, charging cable, and the small cardboard slip for the label. My version contains a certificate of authenticity for purchasing the metal variant.
|The package for the Impulse controller as you would receive it (lanyard will not be attached like mine is).|
|Contents of package: Impulse controller with sleeve, charging cable, and lanyard. (Certificate of Authenticity is only for Kickstarter pledges).|
The sleeve protecting the controller also functions as a stand for your phone or tablet. However, I would not advise using it for tablets due to the weight. It did work great for my Nexus 4 though. It also has a spot resembling the triangle button on the sleeve, which makes it easier to determine which way the controller goes in.
|Front view of the controller.|
|Rear view of the controller. The tiny hole acting as the "dot" in the web address is actually a reset button you can do with a paper clip.|
|My certificate I received for pledging the metal variant of the controller.|
|The Impulse sleeve. Note the triangle button pattern at the top. This indicates which way the controller should go in.|
After you connect the controller, you can download the optional Impulsify program, which serves as an instructional manual and testing for the buttons on the controller. A second and important program for Android is the Find My Impulse program. This program only works when the controller is not connected which happens when it sits too long idle or the triangle button is pushed to lock the buttons. Once activated, the controller beeps loudly allowing you to use it as a key finder. There was an occasion where I had to trigger the alarm twice in order to make it work. My only guess would be the controller was sleeping and had not fully “waked up.”
|A screenshot of the Find My Impulse program. This is all it is. Simply tap the screen and it sets off the alarm on the controller.|
|The Impulsify program which serves as a manual, game recommendations, and testing program for the controller.|
The controller’s ergonomics are not bad actually. Although not as comfortable as my Red Samurai controller, the Impulse still works in a pinch. The first thing I tested it on, obviously, was emulator support. My favorite emulator, SuperGNES, works nearly flawless. The only minor quibble I had was the lack of a button for Start/Select. I opted to use the on-screen buttons for this, but hopefully a future revision of the hardware will add another button since there is enough room for below the triangle button. Some games though are tougher to play due to the small size of the controller. Playing Legend of Zelda: A Link to the Past where free form moving is easy, but another puzzle game like Tetris or Zoop required more fine point control and this is where I had some difficulty with it.
Unfortunately, outside of the basic functions and emulator support, the controller lacks gamepad support that was built into Android 4.0+. Even some of the games listed by the Impulsify app do not work properly. Granny Smith only worked partially. The directional pad could control her cane, but her jump did not work on any of the buttons. However, Black Powder Media did release an API that developers could implement to use the controller with games not working right now. They have also told me through my contact with them they are going to provide a firmware update to customers at no charge, which will enable gamepad support in the future.
As far as battery life goes, the Impulse goes the distance. Black Powder Media opted to eliminate any circuitry to check the battery and this allowed them to double the battery life of the controller. The controller will warn you when you are down to about 3 days or so standby by blinking four times. You can fast charge it for 10 minutes and get a few more days or go the distance and do two hours for a full charge.
I have so far been using the Impulse on and off for about a week and have yet to see the low battery indicator light up. The company says the battery life under standby conditions will be about three to four weeks. I imagine sporadic use of functions with standby will last probably about two weeks, which is very solid.
Outside of a lack of gamepad support and an additional button, the only thing bothering me about the controller was the lanyard. The lanyard seems weak and could easily break depending on circumstance. Upon contacting Black Powder Media, they told me the itself should be very strong, enough to actually break the plastic of the controller. What would break would be the metal clasp, but the company kept this considering it is better for it to break away as opposed to the plastic loop on the controller. I chose to switch mine out for a traditional key ring and carabineer since it did not hang down so much. However, most buyers shouldn't find the lanyard a problem overall. Just be aware the clasp could break with too much tugging so be gentle with it.
Overall, the controller is spot on and it does just about everything it said it was supposed to with the minor exception of gamepad support. While the controller isn't going to be as comfortable as a full size one, it still works when you just want to play for a bit like in a waiting room or on the bus. The basic black plastic version is going to retail for $25, which is a solid deal considering it costs about as much as a basic Bluetooth headset and does a whole lot more. This first version may have a few minor negatives, but it should not be of any consequence when purchasing and future versions will likely iron out any issues. You can pre-order a controller on the store which should ship sometime in October 2013.
Final Grade: B+
Pros: Lightweight and small size, great battery life, multiple functions, great for key finding and emulators, sleeve is great for protection and a stand for your phone.
Cons: Lacks gamepad support currently, lanyard clasp is a bit weak, could use one more button to help emulators.